I was watching a movie about George Washington the other night, and one small moment caught my attention far more than the big battles did. There was a phrase in the film that stuck with me: independent fire. One thing I want to flag up front is the attribution: I heard the phrase in the movie, and I cannot confirm that the real George Washington ever said it. That is the only claim I am making about the sourcing (not that the phrase is invented, just that I do not know whether Washington used it). What matters more, and is much better documented, is the tactic underneath it. The film's setup was the years in the colonies leading into the War of Independence, and the thing it kept circling was how the colonists fought. They had inherited the European way of war (tight formations, coordinated volleys fired on command, an officer calling the flanks and the rows), because that was the only model anyone knew. But that model was built for open European fields, and much of the fighting in the New World happened in trees and broken ground and cover. The old formations did not always fit the terrain, and men who stood in neat lines where the ground did not reward it paid for it.
What caught me was the idea the phrase points at. Instead of an officer directing every soldier (aim here, fire now, reload, wheel left), the soldiers were free to fire independently: to read the ground, pick their own targets, and act on their own judgment. And this is where the phrase lands on real history. The Continental Army and especially the militia leaned on exactly this kind of fighting (open-order skirmishing, aimed fire, using cover and concealment, and riflemen who could pick off officers and gun crews at ranges where massed musket volleys were useless). It was a genuine departure from the rigid linear tactics the British and most European armies fought by, and it is well described in accounts of the Continental soldier. So whatever the exact provenance of the words, the tactic they dramatize is real. And the reason I keep turning it over is that it is not really about muskets. Independent fire is a statement about where decision authority should live when the environment stops fitting the plan. That is the quest of this post: what "independent fire" actually is, why distributed authority beats centralized command in certain terrain, and why it is the cleanest picture I have found of how a high-agency engineering team should be allowed to operate.
The Terrain Broke the Formation
The British formation was not misguided. On an open European field, a wall of soldiers firing on command is genuinely the optimal design. Coordinated volleys concentrate force, the officer has a full view of the line, and the individual soldier does not need to think (he needs to be reliable and synchronized). The whole system is built on a bet: that the officer's single vantage point sees the battlefield better than any one soldier does, so decisions should flow down from that vantage point and the soldiers should be faithful extensions of it.
That bet holds right up until the terrain changes. In the New World, no officer had a clean view of the whole engagement. The trees that gave the colonists cover also broke the line of sight the command model depended on. The soldier crouched behind an oak could see a target the officer could not, and by the time the order to fire traveled down the chain, the moment was gone. The formation had turned the soldier's local knowledge into wasted information, because the system had no way to act on anything the officer did not personally see.
This is the failure mode worth naming precisely: centralized command does not fail because the commander is incompetent. It fails when the people at the edge can see more than the center can, and the system gives them no authority to act on it. The formation was optimized for a world where the center had the best information. The New World was a world where the edge did. When that flips and the command structure does not, every soldier becomes a bottleneck waiting on an order that arrives too late or never comes.
Independent Fire Is Distributed Authority
So what does "independent fire" actually change? It moves the fire decision from the officer to the soldier. It says: you can see your slice of this fight better than I can, so you do not need me to tell you when to pull the trigger. Pick your target, judge your moment, act.
The important thing is what it does not remove. Independent fire is not every man for himself, and it is not the absence of a plan. The commander still set the objective (hold this ground, break that advance), still positioned the men, still owned the strategy. What was delegated was the local execution decision, the one that depends on information only the person on the spot can have. The soldier inherited autonomy over the moment; the commander kept ownership of the mission. That split is the whole design. Clear intent from the top, independent judgment at the edge. It is the same shape as being driven inside explicit boundaries: the freedom is real precisely because the frame around it is clear.
That is also why independent fire is a multiplier and not just a delegation. When a hundred soldiers can each act on what they see, the team effectively has a hundred sensors and a hundred decision points instead of one. The center is no longer the ceiling on how fast or how well the group responds. Contrast that with the command model, where every soldier is an extension of the officer, a relay passing the commander's intent forward but adding no judgment of their own. In easy terrain the relay works. In hard terrain the relay is exactly where the information dies. Independent fire replaces relays with agents.
The Same Fight on an Engineering Team
Here is why the phrase would not leave me alone: I have watched this exact battle play out on engineering teams, just with tickets instead of muskets.
The command-and-control team is the British formation. A lead (or a manager, or a process) directs each move. Aim at this ticket. Fire (write the code). Reload. Now the next one. The engineers are reliable and synchronized, but they are extensions of the person at the center, and their own read of the ground is treated as noise, not signal. On simple, well-mapped work, this is fine (sometimes it is even optimal, the same way a volley is optimal on an open field). But most real engineering is not an open field. It is trees. The engineer in the code sees the race condition, the bad abstraction, the thing that is about to break in six months, long before it reaches the lead's vantage point. And a team built purely on command turns that local knowledge into wasted information for exactly the reason the formation did: there is no authority at the edge to act on what only the edge can see.
Notice that "aim, fire, reload" is not itself the problem. That little three-beat sequence is actually a complete Quest Engine loop in miniature: aim is Search (read the terrain, pick the target), fire is Drive (commit, apply directed force), and reload is Renew (carry state forward and arm for the next shot). It is the same loop I mapped in Set. Action. Reload., the same three-beat structure as Knowing, Walking, Returning and the Search / Drive / Renew core of the Quest Engine. Aim-fire-reload is one of the cleanest small versions of that cycle there is, because a soldier can run the whole loop in a few seconds and repeat it all day. So the difference between the formation and independent fire is not whether the loop runs. The loop runs either way. The difference is who owns it. In the formation, the officer runs the loop and the soldier is just the trigger finger (the aim and the reload decisions live at the center). Under independent fire, each soldier owns their own aim-fire-reload, running a full Quest Engine loop on their own slice of the ground. Distributing authority is really distributing the loop.
The high-agency team is independent fire. The intent is set clearly at the top (this is the mission, these are the boundaries, this is what we are trying to win), and then the individual engineer is trusted to read their own slice of the terrain and act on it without waiting for an order that would arrive too late. They can fix the thing they see. They can pick the moment. They own the local decision because they hold the local information. This is not chaos, and it is not the absence of leadership; it is leadership that has recognized where the good information actually lives and pushed the decision to meet it. It is also not recklessness (independent fire still demands a calculated read of risk and reach, just made by the person closest to the ground rather than the one farthest from it).
The reason this matters more every year is that the terrain keeps getting more like the New World and less like the open field. The problems are more distributed, the systems more complex, the relevant information more spread out across the people actually touching the work. In that world, a team that insists on routing every decision through a central commander is not being disciplined. It is standing in neat lines in a forest. The teams that win are the ones allowed to fire independently: clear intent, distributed authority, a hundred autonomous reads of the ground instead of one.
Independent fire is the picture I keep coming back to for high-agency teams: set the mission and the boundaries at the center, then push the decision to the edge where the real information lives. It is the autonomy pillar of the Quest Engine stated in a single phrase, the opposite of turning people into relays for someone else's judgment, and a reminder that the command that worked on the open field is exactly the command that gets you cut down in the trees. Give the soldiers independent fire, and give the engineers the same.