Masters3d

Technical. Creative. Tactical. Director.

Tag: self-similar

Posts connected by the self-similar tag.

3 posts

The Meta Structure: How to Read the Three Steps

A high-level map of Why, the four Ws, and How, plus the two properties that make them work: the structure is self-referencing (every step contains the whole shape) and it is a loop (the end of one cycle issues the start of the next). Which also means half the vocabulary is relative to wherever you are currently standing.

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The Primary Directive: The Objective Function as Why

Why is not a question, it is the Primary Directive, and it stands alone above the other two steps. What it is, why the general human directive is Explore/Play/Joy, how the specific human directive nests inside the general authentic one, and why Why is answered first and audited last.

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I Am Often Wrong: The Six-Step System Hiding a Quest Engine

Boris Chernyak says he loves being wrong, and lays out a six-step system for how he solves every problem. Underneath the labels, it's three moves repeated twice, and the move he treats as a footnote (Renew) is doing exactly as much work as the one he calls urgent (Drive).

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