Masters3d

Technical. Creative. Tactical. Director.

Field Notes

Personal records, retrospectives, and portfolios where specific experience comes before the lesson.

9 posts

Burnout Is a Control Problem, Not an Hours Problem

More than a decade ago I burned out badly, and the obvious story (too many hours) turned out to be wrong. Burnout wasn't the work I did; it was the control I lost over where my time went, and everything the work made impossible outside of it.

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The Background Brain: Why Boredom Makes Ideas

Some of my best ideas came from stopping work, not doing more of it. Learning How to Learn's diffuse mode, Kahneman's System 1, and Cal Newport's Slow Productivity all describe the same mechanism: the mind does its best creative work in the background, so past a point more hours make creative output worse, not better.

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My Swift Journey: Why I Love It but Can't Use It at Work

Swift might be my favorite language, striking a rare balance between low-level and high-level features, yet I've never been able to use it professionally. This is why, and what it takes for a language to break out of its home ecosystem.

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Stop Conflating Effort Tracking with Work Tracking

Why effort tracking (where is my time going?) needs to be separate from work tracking (what am I building?) and how centralizing effort in one tool provides visibility that scattered work-tracking systems can't.

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